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TIBCO GridServer® 7.1.0

# Stateful Processing

GridServer supports two related mechanisms that link client-side service instances to Engine-side state, thereby reducing the need to transmit the same data many times. The two mechanisms are initialization/update data, and Service affinity.

## Initialization/Update Data

Making data that is constant across an entire set of task requests into Service initialization data is recommended. Initialization data is transmitted once per Engine, rather than once per request. Designing long-lived volume-based applications that typically process thousands of requests, and compute-intensive applications so that they create many small requests, rather than few large ones is also recommended, for a variety of reasons. See the GridServer Developer’s Guide for more information.

If a piece of data is not constant throughout the life of the application, but changes rarely (relative to the frequency of requests), it can be passed as initialization data and then changed by using an update method.

The Service Session Size parameter, located on the Grid Components > Engines > Engine Configurations page under the Service Caches heading, controls how much initialization data can be stored on an Engine in aggregate. In other words, if the total size of init data across all loaded service instances exceeds the set value of the parameter, then the least-recently used Service instance are purged from the cache. If Instrumentation shows a non-zero time for Engine Download Instance the second or subsequent time an Engine receives a request from a service, that indicates that the service instance was purged from the cache. Increasing Service Session Size might then result in improved performance.

## Affinity

The GridServer scheduler uses the fact that an Engine has initialization data and updates from a particular Service to route subsequent requests to that Service. This feature, called affinity, further reduces data movement, because unneeded Engines are not recruited into the Service. (However, if the Service has pending requests, available but uninitialized Engines are allocated to it.) Affinity can be further exploited by dividing the state of an application across multiple client-side Service instances, called Service Sessions. The application then routes requests to the instance with the appropriate data. For example, in an application dealing with bonds, each Service instance can be initialized with the data from one or several bonds. When a request comes in for the value of a particular bond, it is routed to the service instance responsible for that bond. In this way, a request is likely to arrive on an Engine that already has the bond data loaded, yet no Engine is burdened with the entire universe of bonds.

The `STATE_AFFINITY` Service option is a number that controls how strongly the scheduler uses affinity for this service. The default is 1, so set it to a higher value to give your service preference when Engines are being allocated by affinity.

The `AFFINITY_WAIT` Service option controls how long a queued request avoids allocation to an available Engine that has no affinity, in the hope of later being matched to an Engine with affinity. Use this option when the initialization time for a service instance is large. For instance, say it takes five minutes to load a bond. If `AFFINITY_WAIT` is set to two minutes, then a queued request is not assigned to an available Engine that lacks affinity for two minutes from the time the first Engine becomes available. If an Engine that already has loaded the bond becomes available in those two minutes, then the request is assigned to that Engine, saving five minutes of startup time.

The `AFFINITY_DEPTH` Service option is used for invocation-level affinity to determine how deep into the request queue the affinity score must be calculated between all available Engines. It must be greater than zero (the default) if adding affinity to tasks. Larger values can result in longer scheduling episodes, so this number must be chosen wisely.

Affinity can also be set based on Engine Properties instead of state, by using a Property Affinity Condition. The scheduler then calculates the affinity score based on state, and then add a defined number for each satisfied Property Affinity Conditions you have added to the Service.

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