Creating References Between Throw and Catch Events

As an alternative to creating references between throw and catch events in the Properties view, graphical tools called gadgets that allow you to easily create references.

The example in this section shows throw and catch signal events, but the same procedure applies to all throw and catch events.

Procedure

  1. Place the throw and catch events on the diagram.
  2. Select the throw event.

  3. Drag the event reference gadget to the desired catch event.

  4. Once you link a throw and catch event, you can click the event reference gadget to go to the catch event, or drag the event reference gadget to select additional catch events: