new eFTLConnection()
A connection object represents a program's connection to an eFTL server.
The eFTL JavaScript library creates new instances of eFTLConnection internally.
Programs use connection objects to send messages, and subscribe to messages.
Programs receive connection objects through onConnect, onError, onDisconnect, and onReconnect callbacks.
- See:
Methods
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createMessage() → {eFTLMessage}
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Create an eFTLMessage.
Returns:
A new message.- Type
- eFTLMessage
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disconnect()
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Disconnect from the eFTL server.
Programs may disconnect to free server resources.
This call returns immediately; disconnecting continues asynchronously. When the connection has closed, the eFTL library calls your onDisconnect callback.
- See:
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getClientId() → {string}
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Gets the client identifier for this connection.
- See:
Returns:
The unique client identifier.- Type
- string
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isConnected() → {boolean}
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Determine whether this connection to the eFTL server is open or closed.
Returns:
true if this connection is open; false otherwise.- Type
- boolean
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publish(message, options)
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Publish a one-to-many message to all subscribing clients.
This call returns immediately; publishing continues asynchronously. When the publish completes successfully, the eFTL library calls your onComplete callback.
It is good practice to publish each message to a specific destination by using the message field name
_dest
.Parameters:
Name Type Description message
eFTLMessage Publish this message. options
object A JavaScript object holding publish callbacks. Properties
Name Type Argument Description onComplete
onComplete <optional>
Process publish completion. onError
onError <optional>
Process publish errors. Example
message.set("_dest", "myTopic");
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reconnect()
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Reopen a closed connection.
You may call this method within your onDisconnect callback.
This call returns immediately; connecting continues asynchronously. When the connection is ready to use, the eFTL library calls your onReconnect callback.
Reconnecting automatically re-activates all subscriptions on the connection. The eFTL library invokes your onSubscribe callback for each successful resubscription.
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subscribe(options) → {object}
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Subscribe to messages.
Register a subscription for one-to-many messages.
This call returns immediately; subscribing continues asynchronously. When the subscription is ready to receive messages, the eFTL library calls your onSubscribe callback.
A matcher can narrow subscription interest in the inbound message stream.
It is good practice to subscribe to messages published to a specific destination by using the message field name
_dest
.Parameters:
Name Type Description options
object A JavaScript object holding subscription callbacks. Properties
Name Type Argument Description matcher
string <optional>
The subscription uses this content matcher to narrow the message stream. durable
string <optional>
The subscription is associated with this durable name. type
string <optional>
An optional durable type; 'shared' or 'last-value'. key
string <optional>
The key field for 'last-value' durable subscriptions. onSubscribe
onSubscribe <optional>
The new subscription is ready. onError
onError <optional>
Process subscription errors. onMessage
onMessage <optional>
Process inbound messages Returns:
The subscription identifier.- Type
- object
Example
var matcher = '{"_dest":"myTopic"}';
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unsubscribe(subscriptionId)
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Close a subscription.
Programs receive subscription identifiers via their onSubscribe handlers.
Parameters:
Name Type Description subscriptionId
object Close this subscription. -
unsubscribeAll()
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Close all subscriptions.