Valid Realm Modifications Reference
Some configuration changes that affect the eFTL server require the server to restart. The following table describes the ways in which you can modify eFTL configuration within the realm definition, and the deployment consequences of each modification.
eFTL Modifications
Modification | Details |
---|---|
Add or delete a cluster | You can add or delete an eFTL cluster. |
Rename a cluster | If you rename a cluster, then all eFTL servers in the cluster require restart using the new cluster name. |
Modify cluster settings | You can modify any settings of an eFTL cluster. |
Modify cluster endpoint | If you modify the cluster endpoint, then all eFTL servers in the cluster require restart. |
Add, delete, or rename a channel | You can add, delete, or rename a channel. |
Modify channel settings | If you modify any settings of any channel, then all eFTL servers in the cluster require restart.
However, if you add a new channel and configure its settings for the first time, the eFTL server does not require restart. |
Modify channel endpoint | If you modify a channel endpoint, then all eFTL servers in the cluster require restart.
However, if you add a new channel and configure its endpoint for the first time, the eFTL server does not require restart. |
Modify Authorization Groups | If you modify the authorization groups of a channel, then all eFTL servers in the cluster require restart.
However, if you add a new channel and configure its authorization groups for the first time, the eFTL server does not require restart. |
Modify channel advanced parameters | If you modify any parameters in the
Advanced panel of a channel, then all eFTL servers in the cluster require restart.
However, if you add a new channel and configure its advanced parameters for the first time, the eFTL server does not require restart. |